![]() ![]() ![]() If the AI starts very close, you may be able to walk into an undefended capital between 34 BC. If you start with cash (Aztec, Americans) then spend it on warriors. It also means you can immediately hit the barbarian villages when your first warrior pops.Ģ. Not only is there a useful 'specialty' square underneath, but you also start with a militia that you can use to explore. In the best-case scenario you may have 50+ gold already by 3900-3800 BC.īelieve it or not, it's a great strategy to build directly next to barbarian villages. Secondly, you may find either an exploration cash square or a 'happy village' very close to where you start. ![]() Generally, I try and get a least 2 and hopefully 3 or 4 specialty square within reach of my capital. Marble and game are also favorites for me. The difference between a good and a great city is often the presence of a couple of special squares, especially fish or whales. Don't just build where your settler starts! Save 4000BC, have a look around, then load. The Definitive Civ Revolutions Strategy Guide - How to beat Deity AIs every time.ġ. ![]()
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